


Forward and down aerial deals more recoil damage than it's other attacks.Down aerial is stronger and deals more damage.Pichu's up aerial doesn't have semi-spike capabilities, reducing its gimping potential.Pichu's up aerial can more easily combo into itself on fast-fallers.Pichu's forward and back aerials deal less damage than Pikachu's.Due to its angle, down smash can't combo and is incapable of racking up damage.Pichu's down smash has one hit and it's non-electrical.Pichu's down smash can semi-spike and has higher knockback.Pichu's up smash is completely different it hits the opponent with its head.Forward smash strikes multiple times instead of once, and can therefore be SDI'd out of before the final blow connects.All three of Pichu's smash attacks deal less damage and have less reach than Pikachu's.All of Pichu's tilts have shorter reach than Pikachu's.Pichu is slightly smaller than Pikachu, making it more difficult to hit, but also reducing its range.Pichu's dashing speed is unusually slower than Pikachu's.Most of Pichu's attacks are generally weaker.Pichu is significantly lighter than Pikachu, giving it a much lower survivability.All of Pichu's electrical attacks (except for its up, down and back throws) inflict recoil damage.Pichu can wall jump, aiding its recovery.Pichu's idle animations, taunt, and victory poses are all different from Pikachu's.Its pros are not enough to compensate its cons and is among one of the worst characters in Melee. Pichu takes recoil damage for all of its electric attacks, its range is among the worst, and some of its attacks hit multiple times, allowing the opponent to SDI out of it. Pichu is drastically worse than Pikachu, and for many reasons. It has a better grab game, smaller size, and slightly faster movement. In the end, Pichu is an inferior version of Pikachu, but it has some qualities that may make it worth a look. As expected, Pichu is rather agile, and it has a shorter landing lag than any other character. Pichu has two solid projectiles in its Neutral and Down Special Moves ( Thunder Jolt and Thunder) and an effective SHFFL. Its recovery is very good, it can chaingrab fast fallers with its Up Throw, and it can also tech-chase several characters with its Down Throw. Pichu also has the highest item boost in the game, becoming much stronger with any item. This doesn't mean Pichu doesn't have its advantages, though: its KOing power is unusually solid, with three strong smashes and many options to build up damage. This adds up quickly, as Pichu is lighter than any other character. Simply put, if an electrical hitbox (or that of its non-electric Special Move, Skull Bash) connects with Pichu, it takes "recoil" damage, anywhere from 1-4%. Its electrical attacks help out slightly with range, but each one comes with a catch: Pichu takes damage on using the attack. On the upside, its grabs set up many chain throws or combos. Its grab hitbox is the third smallest in the game, another problem. It also has the shortest forward, backward, and tech/ledge roll in the game. Pichu needs to get very close to do damage, which is a very dangerous place for any character to be. It is also easily comboed despite its light weight, due to the long amount of hitstun it suffers.īeing small hurts its range greatly: its physical attacks, while possessing good priority, have extremely poor range.

While this enables it to evade attacks rather well, it flies farther than anyone else when it is hit. The most noticeable thing about Pichu is its tiny frame: Pichu is the lightest and smallest character in Melee, even lighter than Jigglypuff and Mr.
